//==============================================================================
// helepolis_anim.txt
//==============================================================================

//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_idleA
				}
			}
	   }
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_idleA
					replaceTexture Siege G Helepolis/Siege G Helepolis Iron
				}
			}
	   }
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_walkA
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true   
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_walkA
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true 
					replaceTexture Siege G Helepolis/Siege G Helepolis Iron
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
					replaceTexture Siege G Helepolis/Siege G Helepolis Iron
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.22 false HelepolisAttack checkVisible 
//-- end auto generated section
					replaceTexture Siege G Helepolis/Siege G Helepolis Iron
				}
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.33 false HelepolisDeath checkVisible 
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G Helepolis_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.33 false HelepolisDeath checkVisible 
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
					replaceTexture Siege G Helepolis/Siege G Helepolis Iron
				}
			}
		}
   }
}